Anna Torv

I wasn't aware of video games. These games can be extremely violent. Heavenly Sword is a different film. The player's friend who designed the game along with me were in some long conversations. What he's trying to achieve is to make the user feel something. Yes, there's killing. But the character I play in "Heavenly Sword", "Nariko", defends her family and the ranaway girl. The game is stunning. The game offers more than just a game. The landscape must be secured and nurtured. It is my friend's goal to make a world which evokes emotion from the gamer. Try to make them weep if the person you're trying to save isn't saved. There's no such thing as "Pac-Man". Sometimes there will be an expression in the script, and I could not imagine using that. If I ask the question of an American to say "Oh yeah, yes." This is how Americans say it. In Australia the Australians say things in a different way, for instance torch. When I ask "Can I have the flashlight?" I am referring to the Australian word torch. I'd ask "Can I obtain the torch?" seems to have none of the impact. Anna Anna Anna

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